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Transform some calls to kmalloc/memset to a single kzalloc (or kcalloc). Here is a short excerpt of the semantic patch performing this transformation: @@ type T2; expression x; identifier f,fld; expression E; expression E1,E2; expression e1,e2,e3,y; statement S; @@ x = - kmalloc + kzalloc (E1,E2) ... when != \(x->fld=E;\|y=f(...,x,...);\|f(...,x,...);\|x=E;\|while(...) S\|for(e1;e2;e3) S\) - memset((T2)x,0,E1); @@ expression E1,E2,E3; @@ - kzalloc(E1 * E2,E3) + kcalloc(E1,E2,E3) [[email protected]: get kcalloc args the right way around] Signed-off-by: Yoann Padioleau <[email protected]> Cc: Richard Henderson <[email protected]> Cc: Ivan Kokshaysky <[email protected]> Acked-by: Russell King <[email protected]> Cc: Bryan Wu <[email protected]> Acked-by: Jiri Slaby <[email protected]> Cc: Dave Airlie <[email protected]> Acked-by: Roland Dreier <[email protected]> Cc: Jiri Kosina <[email protected]> Acked-by: Dmitry Torokhov <[email protected]> Cc: Benjamin Herrenschmidt <[email protected]> Acked-by: Mauro Carvalho Chehab <[email protected]> Acked-by: Pierre Ossman <[email protected]> Cc: Jeff Garzik <[email protected]> Cc: "David S. Miller" <[email protected]> Acked-by: Greg KH <[email protected]> Cc: James Bottomley <[email protected]> Cc: "Antonino A. Daplas" <[email protected]> Signed-off-by: Andrew Morton <[email protected]> Signed-off-by: Linus Torvalds <[email protected]>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html