Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are
legacy definitions and not an accidental typos that need their own key codes.
Suggested-by: Dmitry Torokhov <[email protected]>
Signed-off-by: Jiri Kosina <[email protected]>
Until today all gamepad input drivers report their data differently. It is
nearly impossible to write applications for more than one device in a
generic way. Therefore, this patch introduces a uniform gamepad API which
will be used for all new drivers.
Instead of mapping buttons by their labels, we now map them by position.
This allows applications to work with any gamepad regardless of the labels
on the buttons. Furthermore, we standardize the ABS_* codes for analog
triggers and sticks.
For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should
be fairly obvious how to use. To avoid confusion, the action buttons now
have BTN_EAST/SOUTH/WEST/NORTH aliases.
Reported-by: Todd Showalter <[email protected]>
Acked-by: Dmitry Torokhov <[email protected]>
Signed-off-by: David Herrmann <[email protected]>
Signed-off-by: Jiri Kosina <[email protected]>
Entertainment systems used in aircraft need additional keycodes for their
Passenger Control Units, so let's add them.
Signed-off-by: Dmitry Torokhov <[email protected]>
Some devices provides the actual timestamp (hid_dg_scan_time in win8 ones)
computed by the hardware itself. This value is global to the frame and is
not specific to the multitouch protocol.
Signed-off-by: Benjamin Tissoires <[email protected]>
Reviewed-by: Henrik Rydberg <[email protected]>
Acked-by: Dmitry Torokhov <[email protected]>
Signed-off-by: Jiri Kosina <[email protected]>