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timekeeping: Copy the shadow-timekeeper over the real timekeeper last
The fix in d151832650 (time: Move clock_was_set_seq update
before updating shadow-timekeeper) was unfortunately incomplete.
The main gist of that change was to do the shadow-copy update
last, so that any state changes were properly duplicated, and
we wouldn't accidentally have stale data in the shadow.
Unfortunately in the main update_wall_time() logic, we update
use the shadow-timekeeper to calculate the next update values,
then while holding the lock, copy the shadow-timekeeper over,
then call timekeeping_update() to do some additional
bookkeeping, (skipping the shadow mirror). The bug with this is
the additional bookkeeping isn't all read-only, and some
changes timkeeper state. Thus we might then overwrite this state
change on the next update.
To avoid this problem, do the timekeeping_update() on the
shadow-timekeeper prior to copying the full state over to
the real-timekeeper.
This avoids problems with both the clock_was_set_seq and
next_leap_ktime being overwritten and possibly the
fast-timekeepers as well.
Many thanks to Prarit for his rigorous testing, which discovered
this problem, along with Prarit and Daniel's work validating this
fix.
Reported-by: Prarit Bhargava <[email protected]>
Tested-by: Prarit Bhargava <[email protected]>
Tested-by: Daniel Bristot de Oliveira <[email protected]>
Signed-off-by: John Stultz <[email protected]>
Cc: Richard Cochran <[email protected]>
Cc: Jan Kara <[email protected]>
Cc: Jiri Bohac <[email protected]>
Cc: Ingo Molnar <[email protected]>
Link: http://lkml.kernel.org/r/[email protected]
Signed-off-by: Thomas Gleixner <[email protected]>
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@@ -1853,8 +1853,9 @@ void update_wall_time(void)
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* memcpy under the tk_core.seq against one before we start
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* updating.
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*/
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timekeeping_update(tk, clock_set);
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memcpy(real_tk, tk, sizeof(*tk));
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timekeeping_update(real_tk, clock_set);
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/* The memcpy must come last. Do not put anything here! */
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write_seqcount_end(&tk_core.seq);
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out:
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raw_spin_unlock_irqrestore(&timekeeper_lock, flags);
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